Terra Mystica 神祕大地《種族故事&規則下載》



Terra Mystica神祕大地(祕境)2012埃森展第一天就賣到缺貨的遊戲。我玩過後對其機制、背景設定和其遊戲性感到佩服,瞬間攀上我個人喜愛遊戲的 Top 10!推坑的介紹可觀看本部落格稍早的介紹。今天一一為大家介紹遊戲中多達14種的種族,雖然各個種族說起來也只是規則的不同,但遊戲設計師Helge Ostertag一點也沒有馬虎,請了Kay-Viktor Stegemann依照遊戲的內容設定,寫了起始背景(規則書第一頁),並且為每個種族安插了一個小故事,有興趣的玩家可以研究研究,並在講解規則時敘說故事給其他人聽,增加遊戲性。文末也有「全彩規則」供大家下載參閱。



遊戲背景寫的頗像奇幻小說。

接著就為各位介紹各個種族的能力以及故事,並且附上原文讓大家參考:
(圖片皆取自官網



苦行僧(Fakirs)將他們的生理需求減少到最小限度,大大加強了他們精神的力量,因此他們可以令地毯懸浮來達到飛行的效果。一旦知道如何操作,地毯比起掃帚是相當方便的飛行工具,他們還可以提供貨物的運輸。苦行僧喜好居住於沙漠,因為那邊沒有多餘的動植物干擾其冥想。

Fakirs have reduced their physical needs to a minimum and tremendously improved their spiritual forces. Their spirit rules over matter in such a way that they are able to levitate things like carpets. Carpets are very convenient flying devices when you know how to operate them. In contrast to brooms, they are capable of transporting load. Fakirs prefer to live in deserts as these comply with their meditative lifestyle due to the desert's considerable lack of plants and animals.

特殊能力:當執行「轉換與建造」時,可以花費1祭司跳過一格地形(包含河流)來行動(飛毯),並且得到4分。遊戲結束時,飛毯行動可到達的地方視作間接相鄰。
堡壘:建設堡壘後,飛毯行動讓你可以跳過2格地形(最終計分時也是)。



遊牧民族(Nomads)是沙漠住民。他們住在帳棚內,並隨時遷徙,即使在今天,他們仍用輕便的材料建造他們的住宅,這也是為什麼他們的人口得以發展迅速的原因。遊牧民族僅能居住在沙漠,他們的騎兵可能引起沙塵暴,進而影響附近地形。

Nomads are a horse people of the desert. They used to be living in tents and always on the move. Even today, they build their dwellings using plain and light materials. This way they can populate large areas really quickly. Nomads only dwell in deserts, and their hordes of horsemen can cause a sand storm that may propagate to neighboring landscapes.

特殊能力:起始有3座住宅,當所有玩家蓋完後,才建設你的第3座住宅(但比混沌法師先選)。
堡壘:設堡壘後,立即得到一特殊行動。執行該行動時,直接將一相鄰的地形轉換為沙漠,若花費對應資源,可建設住宅於其上(此行動不能透過橋樑、航行能力、跨越河流執行)。



混沌法師(Chaos Magicians)崇尚毀滅,並享受一無所有的荒脊貧地。他們崇拜火焰,並尋找地底熔岩流,讓他們噴發以創造出更多的荒地。混沌法師有時擁有強大的魔力,他們可以凍結時間,讓他人無法干擾混沌法師的作為。

Chaos Magicians appreciate the forces of destruction and feel the best when in dismal wastelands. They worship fire and are always looking for underground lava streams that they try to force to erupt and hit the surface to transform even more land into wasteland. Chaos Magicians also have a certain power over time – they are able to freeze time for other people so they can wreak havoc undisturbed.

特殊能力:起始僅有一棟住宅,並且是所有玩家最後放置(若有必要,遊牧民族先放置第三座,才換你放置),當得到神恩版塊時,永遠可以得到2個。
堡壘:建設堡壘後,立即得到一特殊行動。執行該行動時,任意執行兩個可選擇的行動(包含略過)。



巨人族(Giants)如其名體型非常巨大,天生神力,他們可以輕易地拔山倒樹,而且享受這樣的樂趣。巨人可以輕易地將任何地形轉換為荒地。他們曾嘗試將地形轉換其他種,卻都徒勞無功,顯然地 ,巨人族在細小的事務上毫無天份。

Giants are beings of enormous size and physical strength. They can pull out trees or level out mountains with ease – as a matter of fact, they actually enjoy it. They are able to transform any landscape into wasteland in no time. Various Giants have already tried to transform land into something else, but it ended up being wasteland anyway. Apparently, they simply have no knack for the finer things.

特殊能力:每次轉換地形時,僅能使用2個鏟子來轉換成「原生地形」(單一鏟子對巨人來說都是無效)。
堡壘:建設堡壘後,立即得到一特殊行動。執行該行動時,相當於獲得2免費鏟子,轉換地形完成後,可以花費並建造住宅。



相較於其他種族,魚人(Swarmlings)是最熱鬧的一群,他們甚至無法忍受寂寞!他們總是尋求更大的群體,即使大部分時間在水中,在陸上他們一樣不甘寂寞。當一位魚人面對一件任務時,他可以簡單地獲得親朋好友們的幫助,透過這種方式,他們可以完成艱鉅的任務。

From all the factions, Swarmlings are the most sociable one. They simply cannot bear loneliness. They always wander about in large groups, being in water most of the time, yet they get along on land just as well. And when a Swarmling needs a work done, he may be assured of the help from friends and relatives who will give strong support. This way they even get the toughest work done.

特殊能力:形成城鎮時額外得到3工人。
堡壘:建設堡壘後,立即得到一特殊行動。執行該行動時,可以將一座住宅「免費」升級成交易站。



人魚(Mermaids)是棲息在祕境河流裡可愛的水中生物。別被他們的外表給欺瞞了,許多陸地人常忘了人魚的最終目標是將祕境改造成水世界。美人魚的尾鰭可分裂成兩條腿,穿越大陸。然而他們只有在需要上陸獲取建材建造漂浮城市時才這樣做。

Mermaids are lovely water creatures inhabiting the waters of Terra Mystica and traveling by its rivers. Deceived by their charm, many a landsman has forgotten that the Mermaids preferably would like to transform Terra Mystica into a world of water. Mermaids are able to split their fishtail into two legs and traverse through land; however, they only do so when going to flood it with water, or when they need building materials for their floating cities.

特殊能力:可以略過1格河流地形來形成城鎮(自由決定要不要使用,若要使用形成城鎮時,將城鎮版塊放在河流以表示;你也可以如同一般規則建造橋樑)。
堡壘:建設堡壘後,免費將航行能力前進一(不需要付出祭司和金錢,也可以得到分數)。



矮人(Dwarves)總是不停的挖掘寶藏和價值連城的礦石。他們的礦坑通常座落於山脈,但在他們一心一意的挖掘下,常會挖穿鄰近區域。即使該區域有人居住,其居民意識到時,也僅會發現矮人突然出現在他們另一側。矮人挖過如此多的土壤,讓他們學會了如何將地形改造為山脈,讓矮人的後代可以一次又一次地挖過這些地形。

Dwarves are always on a hunt for treasures and valuable ores, thus engage in, non-stop burrowing in soil. Their mines are usually located in the mountains, but in the heat of digging, they sometimes end up digging underneath a neighboring area. Even if this is inhabited, its inhabitants most often will only notice when the Dwarves all of a sudden appear on the other side of that area. Dwarves go through so much soil that they are able to form new mountains from the spoil, so that future generations of Dwarves may dig through these all over again.

特殊能力:當執行「轉換與建造」時,可以花費2工人跳過一格地形(包含河流)來行動(挖掘通道),並且得到4分,矮人不會航行,遊戲結束時,通道行動可到達的地方視作間接相鄰。
堡壘:建設堡壘後,通道行動僅花費1工人。



最初,工程師(Engineers)是山裡的部族,他們住在人跡罕至的山谷和溝壑。他們學會如何建立橋樑、山區道路來連接山裡各個居所。工程師喜歡用科技的手段來主宰自然,他們總是先精密計算、判讀對手的建設計劃,才古怪地出現在他們面前。

Initially, Engineers have been a mountain tribe living in inaccessible valleys and ravines. They have learned how to build bridges and mountain roads to keep their remote settlements connected. They enjoy dominating nature by means of technology. They appear eccentric to the other factions when poring over their construction plans.

特殊能力:如同一般行動,可花費2工人建設1座橋樑(一回合內可以使用多次,也可以使用魔力行動來建造橋樑)。
堡壘:回合略過時,每座兩端有建築的橋樑得到3分。



半身人(Halflings,哈比人)是一群可愛的小傢伙,他們不是以力量、智慧、魔法見長,而僅是藉著努力工作來實現現實的夢想。辛勤工作也可以成就非凡,當半身人出現時,土地轉眼盛開,這是唯有透過半身人之手才能辦到的事情。

Halflings are nice little guys, not overly strong, intelligent, or apt in magic. So, hard work is their only way to achieve something in life. And with hard work, they achieve amazing things. Wherever a family of Halflings appears, the landscape will become flourishing farmland in a heartbeat – and this with only their own hands' work.

特殊能力:使用1鏟子得到1分(不管鏟子來源)。
堡壘:建設堡壘後,立即得到3個鏟子來使用,若地形許可,可依照花費建設一棟住宅。



教徒(Cultists)熱愛儀式,他們的生活建立在嚴格的教義下。對他們來說,即使是生活中最簡單是的事物也伴隨著秘密符號以及元素的調和。舉例來說,教徒想從井裡汲取水源,他們因為要將土、水分離,會先安撫土元素和水元素,並祈禱火元素沒有參雜其中。一切或許過於繁瑣,但教徒也因此藉由元素獲取超乎想像的力量。

Cultists love rituals. Their entire life is based on strict rules. Even the simplest things are accompanied by secret symbols and invocations of the elements. For instance, when a Cultist wants to fill a bucket of water from a well, he first needs to appease the elements of earth and water which he is tearing apart, then he also needs to ensure the element of fire that he is not going to extinguish it with that water. This may seem overly elaborate, but the Cultists also greatly benefit from the power of the elements.

特殊能力:至少一位對手因為你的建設、升級而得到魔力時,你可以前進一格任意的教派軌(即使多位玩家得到魔力,最多前進一格)。
堡壘:建設堡壘後,立即得到7分。



煉金術士(Alchemists)渴求一切關於世界組成、元素的知識,並且熟稔如何使用他們來達成目的。他們知道如何煉出黃金,難過程繁瑣複雜,唯有真正需要時才有必要提煉。他們喜歡在沼澤定居,這邊提供了硫及其他試劑穩定的供應量。

Alchemists strive for a deeper knowledge of the elements forming the world and how to use them for their purposes. They know how to create gold – the process, however, is very elaborate and is only worth its while when you really need that gold. Alchemists prefer to settle in Swamps as these provide a steady supply of sulfur and other reagents.

特殊能力:任意交換1分為1金幣、2金幣為1分(賢者之石)。
堡壘:建設堡壘後,立即得到12點魔力、從此你每花費一個鏟子即可得到2點魔力(不管如何得到鏟子)。



傳言魔族(Darklings)是邪惡的生物。他們以引誘他人倒險惡的沼澤,搶劫、淹死 為樂,然而僅有少數的傳言被證實。魔族在元素教派上的專精則是無可置疑的,他們的祭司常使用秘密的知識,來讓更多的土地變為沼澤。
Darklings are said to be wicked and smarmy creatures that lure others into dangerous marshy hollows for fun, only to rob and then drown them. Only few have tried to verify these rumors. Darklings are fairly skilled in the elemental cults – that's for sure. Their priests use their secret knowledge to bog even more land.

特殊能力:僅能花費祭司來轉換地形,每個依此轉換的鏟子,得到2分。
堡壘:建設堡壘後,可立即將至多3工人換至成祭司。



木精(Auren)是神祕的樹林住民,傳言 他們沒有真實形體。因為人們無法透視樹 木,此傳言永遠無法獲得證實。當危險將 要降臨時,木精隱匿於樹木之中,簡單地 隱身來趨避危害。

Auren are mysterious forest-dwelling people that are said to exist without a physical body. Unfortunately, one cannot prove this as you will never get to see them when wandering through the woods. When threatened or expecting relatives to visit, they simply blend with the trees and become invisible.

特殊能力:--
堡壘:建設堡壘後,立即得到一神恩版塊與特殊行動。特殊行動每回合僅能執行乙次,可以讓玩家前進任意教派之教派軌2格(並遵照規則,要城鎮之鑰才可前進至10)。



女巫(Witch)居住在樹林裡,他們同時也主宰了大氣。他們騎著掃帚到處飛來飛去,這也是為什麼會突然見到一大群女巫出現在樹林裡。女巫性喜社交,他們樂意擴大他們的城鎮,讓交易愛情魔藥、攜帶型咒符更為方便。

Witches live in the woods, but they also dominate the air. Riding their brooms, they fly from place to place. This is why a forest that has never seen a Witch before all of a sudden may become full of Witches. Witches are sociable, so they gladly join up in large Witch towns, where they keep trading love potions and portable curses with each other.

特殊能力:形成城鎮時得到5分。
堡壘:建設堡壘後,立即得到一特殊行動。執行該特殊行動可在任意「森林」地形上免費建造一住宅(女巫掃帚,不需要按照相鄰規則)。

計分版塊出來的順序是相當重要考量選取種族的要素(圖片出自BGG

若想介紹初學者學習、選擇種族可參考大寶的網誌。看完故事會發現,每個種族都算是有其特色,在不同的場合也會有其強弱之分,所以一定要依照規則先「抽取設置計分版塊與獎勵卡」(尤以玩家任數少於5時,獎勵卡又有額外亂數),再「依照順位選擇種族」,「後位者先選擇獎勵卡」,如此遊戲會較為均衡

BGG上也有討論串簡單的分析各個種族的基本打法,請參照連結。另外線上也可以玩Terra Mystica,此處連結是可以與電腦AI對戰;此處連結則教導你如何用論壇和國外玩家玩Terra Mystica神祕大地,網路上統計的資料。(這邊我自己沒玩過,僅提供參考,請想嘗試的玩家自行參考囉)

最後提供全彩規則下載:連結(請勿用作商業用途、挪做個人成果,有錯誤請留言指教),若覺得不錯也請不吝嗇幫小弟粉絲團按個讚!

玩過幾場後,真是回味無窮,人多比較熱鬧一點!


BGG連結:http://www.boardgamegeek.com/boardgame/120677/terra-mystica
BGG評分:8.27,排名第15(比照約一個月前又前進了3名!)
作者 :Helge Ostertag
遊戲機制:區域佔領、不同玩家能力
適合人數:2-5人,推薦3-5人玩樂。
遊戲時數:每多一名玩家約多30分鐘(規則講解20-30分!)。

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